Exploit: Zero Day has been updated to version 0.3.4. This is part of the Alpha Zero phase.
Changes:
- We moved matrix system simulation (client and server) to millisecond timing, which should resolve minor floating point inconsistencies
- We switched to using properly framerate-independent client-side simulation intervals for matrix puzzles, which should help certain lag issues.
- We fixed an improper collection traversal that was causing subtle time inconsistencies with splitter nodes.
- We now properly cancel tool strategies when leaving matrix system edit mode, which prevents you from creating unlinked buffers, flipflops, and keys.
- Deleting a key node now unhides its linked port instead of deleting it too.
- We prevented solving a puzzle for a second time after submitting a solution.
- We added random frame offset to key nodes in the default skin so that they don’t animate in unison.
- We made network errors on matrix system saving more readable.
- We added a busy indicator and a success notification when saving systems.
- The link from a system back to its cluster is now always visible.
- The publicity information on your systems now also indicates cluster membership.
- The system list now properly displays system visibility.
- The clustersystem partial endpoint now properly handles system availability, preventing false “locked” positives during cluster editing.