Scryp Liberation Targets

Continuing the discussion from Are We Ready to Act?:

Hey guys it’s TC1 here. With the launch of the Scryp Liberation program, I’m here to offer you the current list of acceptable targets that generate scryp for Zero Day (and you).

Since Samsara’s CLDLP updates dynamically, I’ll be cracking the systems again every so often to keep you up to date with the best locations for scryp.

Starting with Bored5555 (Last checked: May 11)
https://exploitzeroday.com/cluster/mzjmMk/

https://exploitzeroday.com/system/9r1mwr/
Experiment 1 - Messy V (5.7% decrease)
Cracking the system: §264
Beating the system creator’s time: §33
Impossible to get fewer pings.

https://exploitzeroday.com/system/yr7PLk/
Expiriment 2.5: Speed Test (2% decrease)
Cracking the system: §392
Beating the system creator’s time: §49
Using fewer pings than the average: §49

https://exploitzeroday.com/system/Ed8Qzr/
SpeedTest 3.0:
Cracking the system: §400
Beating the system creator’s time: §50
Using fewer pings than the average: §50

https://exploitzeroday.com/system/mgRq2k/
Experiment 4: Cycling
Cracking the system: §400
Beating the system creator’s time: §50
Using fewer pings than the average: §50

https://exploitzeroday.com/system/KrYzjk/
Experiment 5.0 - Information overload
Cracking the system: §400
Beating the system creator’s time: §50
Using fewer pings than the average: §50

https://exploitzeroday.com/system/0dZ1Qg/
Experiment 6- Frantic timing 2.0
Cracking the system: §400
Beating the system creator’s time: §50
Using fewer pings than the average: §50

https://exploitzeroday.com/system/BdQjwr/
“Randomizer” (solved with 2 pings)
Cracking the system: §400
Beating the system creator’s time: §50
Using fewer pings than the average: §50

https://exploitzeroday.com/system/5rn8yg/
Information Overload
Cracking the system: §400
Beating the system creator’s time: §50
Using fewer pings than the average: §50

FPG (not worth linking)
Cracking the system: §80
No other rewards possible.

omega12 (last checked May 11)


Nostalgia Cell Phone
Cracking the system: §161
Beating the system creator’s time: §20
Getting fewer pings not possible.

https://exploitzeroday.com/system/0dZX1k/
Nostalgia Library (13.8% decrease)
Cracking the system: §149
Beating the system creator’s time: §19
Fewer pings not possible.

https://exploitzeroday.com/system/1rznzr/
Nostalgia Couriers (3.1% decrease)
Cracking the system: §247
Beating the system creator’s time: §31
Using fewer pings than the average: §31

https://exploitzeroday.com/system/9r1Dyd/
Nostalgia Fire Dispatch (13.8% decrease)
Cracking the system: §345
Beating the system creator’s time: §43
Using fewer pings than the average: §43

https://exploitzeroday.com/system/NdoVVg/
Nostalgia Security System (17.3% decrease)
Cracking the system: §291
Beating the system creator’s time: §36
Using fewer pings than the average: §36

https://exploitzeroday.com/system/ZrELVd/
Nostalgia Fire Suppression
Cracking the system: §171
Beating the system creator’s time: §21
Using fewer pings than the average not possible.

https://exploitzeroday.com/system/zrXY2k/
Nostalgia Elevators
Cracking the system: §341
Beating the system creator’s time: §43
Using fewer pings than the average: §43

CuCN (last checked May 11)
https://exploitzeroday.com/cluster/0zorkr/

https://exploitzeroday.com/system/jdvXYk/
DoRD 1.1_NW-I
Cracking the system: §261
Beating the system creator’s time: §32
Using fewer pings than the average: §32

https://exploitzeroday.com/system/9gDxJg/
DoRD 2.1_NE-I
Cracking the system: §266
Beating the system creator’s time: §33
Using fewer pings than the average: §33

https://exploitzeroday.com/system/Yd4a6r/
DoRD 3.1_SE-I
Cracking the system: §400
Beating the system creator’s time: §50
Using fewer pings than the average: §50

https://exploitzeroday.com/system/Grxnvg/
DoRD 4.1_SW-I
Cracking the system: §310
Beating the system creator’s time: §39
Using fewer pings than the average: §39

https://exploitzeroday.com/system/zrXPxr/
DoRD 1.2_NW-II
Cracking the system: §254
Beating the system creator’s time: §32
Using fewer pings than the average: §32

https://exploitzeroday.com/system/Rr6Qxd/
DoRD 2.2_NE-II
Cracking the system: §400
Beating the system creator’s time: §50
Using fewer pings than the average: §50

https://exploitzeroday.com/system/ArqBNk/
DoRD 3.2_SE-II
Cracking the system: §400
Beating the system creator’s time: §50
Using fewer pings than the average: §50

https://exploitzeroday.com/system/ZrEKog/
DoRD 4.2_SW-II
Cracking the system: §214
Beating the system creator’s time: §27
Using fewer pings than the average: §27

NuclearOption (last check May 11)
https://exploitzeroday.com/cluster/ONB9x4/

https://exploitzeroday.com/system/lgpV3r/
Timing Test:
Cracking the system: §191
Beating the system creator’s time: §24
Fewer pings is impossible

https://exploitzeroday.com/system/VkyyPk/
Upkeep:
Cracking the system: §400
Beating the system creator’s time: §50
Using fewer pings than the average: §50

Sivrehn (last checked May 11)
https://exploitzeroday.com/cluster/0zoe8N/

https://exploitzeroday.com/system/Arq2Ak/
New System 04/05/2016 6:38 p.m. (13.9% decrease)
Cracking the system: §176
Beating the system creator’s time: §22

gregory (last checked May 11)
https://exploitzeroday.com/cluster/vzARv4/

https://exploitzeroday.com/system/GrxDRr/
Fridge Notepadd:
Cracking the system: §133
Beating the system creator’s time: §17
Getting fewer pings is impossible

Melissa (Last checked May 11)
https://exploitzeroday.com/cluster/Zz1oGN/

https://exploitzeroday.com/system/qgL3Ek
Apex Memory Entertainment (System has been changed)
Cracking the system: §118
Beating the system creator’s time: §15
Using fewer pings than the average: §15

Trabantt (Last checked May 11)
https://exploitzeroday.com/cluster/Dz7wMz/

https://exploitzeroday.com/system/vgl2Nr/
The Timing Corridor
Cracking the system: §170
Beating the system creator’s time: §21
Fewer pings impossible

https://exploitzeroday.com/system/mgRvlg/
The Core Data Center (CDC)
Cracking the system: §400
Beating the system creator’s time: §50
Using fewer pings than the average: §50

Code3907157 (Last checked May 11)
https://exploitzeroday.com/cluster/0zE8Bk/

https://exploitzeroday.com/system/jg3nxk/
MobiusLock
Cracking the system: §95
Beating the system creator’s time: §12
Fewer pings impossible.

https://exploitzeroday.com/system/Ak5nyg/
BinaryLock
Cracking the system: §156
Beating the system creator’s time: §20
Fewer pings impossible.

https://exploitzeroday.com/system/nrBQzd/
Lockdown
Cracking the system: §262
Beating the system creator’s time: §33
Using fewer pings than the average: §33

https://exploitzeroday.com/system/3gPXzg/
UserInfoDB Handler Access
Cracking the system: §159
Beating the system creator’s time: §20
Using fewer pings than the average: §20

https://exploitzeroday.com/system/BdQJer/
Tripwires
Cracking the system: §210
Beating the system creator’s time: §26
Using fewer pings than the average: §26

https://exploitzeroday.com/system/9k2nak/
Misdirect
Cracking the system: §234
Beating the system creator’s time: §29
Using fewer pings than the average: §29

https://exploitzeroday.com/system/GkMX1r/
DDOS
Cracking the system: §273
Beating the system creator’s time: §34
Using fewer pings than the average: §34

Botnet Subversion
https://exploitzeroday.com/system/YkOR0r/
Cracking the system: §400
Beating the system creator’s time: §50
Using fewer pings than the average: §50

Jackeea (Last checked May 11)
https://exploitzeroday.com/system/orKOYr/

https://exploitzeroday.com/system/orKOYr/
Interference
Cracking the system: §122
Beating the system creator’s time: §15
Fewer pings impossible

https://exploitzeroday.com/system/Ed8q0r/
Mini-Entropy
Cracking the system: §80
Beating the system creator’s time: §10
Fewer pings impossible.

https://exploitzeroday.com/system/mgRDZr/
Plan Ahead
Cracking the system: §145
Beating the system creator’s time: §18
Using fewer pings than the average: §18

https://exploitzeroday.com/system/vgll5g/
All the ports!
Cracking the system: §110
Beating the system creator’s time: §14
Fewer pings impossible (seems everyone else can do it in 5 pings)

https://exploitzeroday.com/system/mgN05r/
Hall of Mirrors
Cracking the system: §206
Beating the system creator’s time: §26
Fewer pings impossible.

https://exploitzeroday.com/system/NdVlDk/
Big Boy’s Minimalism
Cracking the system: §161
Beating the system creator’s time: §20
Using fewer pings than the average: §20

Calabo (Last Checked May 11)
https://exploitzeroday.com/cluster/dklYBz/

https://exploitzeroday.com/system/Rr6Bbr/
Pitter Patter
Cracking the system: §199
Beating the system creator’s time: §25
Using fewer pings than the average: §25

https://exploitzeroday.com/system/jdvwnr/
U-Turn City
Cracking the system: §295
Beating the system creator’s time: §37
Using fewer pings than the average: §37

https://exploitzeroday.com/system/ArqQqr/
Systematic Construction
Cracking the system: §400
Beating the system creator’s time: §50
Using fewer pings than the average: §50

https://exploitzeroday.com/system/lgpPXg/
Maze of Mirrors
Cracking the system: §400
Beating the system creator’s time: §50
Using fewer pings than the average: §50

https://exploitzeroday.com/system/7gbbng/
Finite Infinity Machine
Cracking the system: §266
Beating the system creator’s time: §33
Using fewer pings than the average: §33

Systems that have had their value change.

Experiment 1 - Messy V (Mar 27)
Cracking the system: §280
Beating the system creator’s time: §35

Expiriment 2.5: Speed Test (Apr 2)
Cracking the system: §400
Beating the system creator’s time: §50
Using fewer pings than the average: §50

Expiriment 2.5: Speed Test (Apr 10)
Cracking the system: §376
Beating the system creator’s time: §47
Using fewer pings than the average: §47

Nostalgia Library (Mar 28)
Cracking the system: §173
Using fewer pings than the average: §22

Nostalgia Couriers (Mar 28)
Cracking the system: §255
Beating the system creator’s time: §32
Using fewer pings than the average: §32

Nostalgia Couriers (Apr 10)
Cracking the system: §211
Beating the system creator’s time: §26
Using fewer pings than the average: §26

Nostalgia Fire Dispatch (Mar 28)
Cracking the system: §400
Beating the system creator’s time: §50
Using fewer pings than the average: §50

Nostalgia Fire Dispatch (Apr 2)
Cracking the system: §337
Beating the system creator’s time: §42
Using fewer pings than the average: §42

Nostalgia Fire Dispatch (Apr 10)
Cracking the system: §325
Beating the system creator’s time: §41
Using fewer pings than the average: §41

Nostalgia Security System (Mar 28)
Cracking the system: §351
Beating the system creator’s time: §44
Using fewer pings than the average: §44

Nostalgia Security System (Apr 2)
Cracking the system: §291
Beating the system creator’s time: §36
Using fewer pings than the average: §36

Nostalgia Security System (Apr 10)
Cracking the system: §171
Beating the system creator’s time: §21
Using fewer pings than the average: §21

Redundancy Generator [2] (Apr 2)
Cracking the system: §370
Beating the system creator’s time: §46
Using fewer pings than the average: §46

Redundancy Generator [2] (Apr 10)
Cracking the system: §346
Beating the system creator’s time: §43
Using fewer pings than the average: §43

Threading the Needle[0] (Apr 10)
Cracking the system: §80
Beating the system creator’s time: §10
Fewer pings impossible

Rate Limiter[0] (Mar 28)
Cracking the system: §210
Beating the system creator’s time: §26
Using fewer pings than the average: §26

New System 04/05/2016 6:38 p.m. (Apr 6)
Cracking the system: §184
Beating the system creator’s time: §23
Using fewer pings than the average: §23

Apex Memory Entertainment (Apr 9)
Cracking the system: §97
Beating the system creator’s time: §12
Using fewer pings than the average: §12

Clusters no longer used as a home cluster:

CuCN (last checked May 11)


Maintenance [4]
Cracking the system: §271
Beating the system creator’s time: §34
Using fewer pings than the average: §34


Redundancy Generator [2]
Cracking the system: §370
Beating the system creator’s time: §46
Using fewer pings than the average: §46


Race Condition [½]
Cracking the system: §259
Beating the system creator’s time: §32
Impossible to use fewer pings


Cacade [1]
Cracking the system: §400
Beating the system creator’s time: §50
Using fewer pings than the average: §50

https://exploitzeroday.com/system/0dZPQk/
Threading the Needle [0]
Cracking the system: §100
Beating the system creator’s time: §13
Using fewer pings than the average: §13

https://exploitzeroday.com/system/edJPok/
Rate Limiter[0] (a very small decrease)
Cracking the system: §202
Beating the system creator’s time: §25
Using fewer pings than the average: §25

https://exploitzeroday.com/system/zrXqWk/
Readyness [0]
Cracking the system: §304
Beating the system creator’s time: §38
Impossible to use fewer pings

https://exploitzeroday.com/system/9gDBnr/
2aT [0]
Cracking the system: §225
Beating the system creator’s time: §28
Impossible to use fewer pings

https://exploitzeroday.com/system/prmEBr/
Coherence [?]
Cracking the system: §354
Beating the system creator’s time: §44
Impossible to use fewer pings

A quick summary of the juiciest Scrypt Liberation targets.

Experiment 2.5: Speed Test
Speed Test 3.0
Experiment 4: Cycling
Experiment 5.0 - Information overload
“Randomizer” (solved with 2 pings)
Information Overload
Cacade [1]
Upkeep

Feel free to discuss why you think these have 400, and if any are undervalued/overvalued.

Interesting that the three systems in my cluster that have the highest values (Cascade, Redundancy Generator, and Coherence) are the easiest three. In particular, Coherence (although it might look intimidating) is as easy as a system can possibly be, but it’s worth §354.

Here’s my personal thoughts on why your systems are rated the way they are, and some suggestions as criteria for system complexity rating.

Coherence: High number of states in solution.
Redundancy Generator: High number of actions required.
Cascade: High number of actions required, each packet preforming multiple actions.

Note that the others don’t meet these criteria as well.

As @sk3tch and @KernelPop have implied, system value is based off of complexity. We can conclude then that timing issues aren’t considered complex and design systems to avoid things like that.

New home clusters established:

https://exploitzeroday.com/cluster/0zE8Bk/

https://exploitzeroday.com/cluster/v4aZJN/

Going to assist in updating this.

Note: In a few days, I will be changing my home cluster, and posting it here. I might cycle though my own clusters, and I plan on making two or three more for this purpose.

New update!

Features:

4 New Clusters!

Scryp reward increase in @dots’s cluster!

Due to the limits of forum technology (I can only @ 10 people in a single post), I will instead list the names here and you can use the find function on your browser to find them in the top post. Clusters that have undergone major change/new clusters will be @'d

Bored5555
@dots
@CuCN
NuclearOption
Sivrehn
gregory
@Melissa
@Trabantt (New!)
@Code3907157 (New!)
@Jackeea (New!)
@Calabo (New!)

Edit: @Code3907157 is continuously updating cluster, check back often

What can I say? I love designing and breaking into systems. The more scryp I can get means the more systems I can maintain.

I have redesignated my home cluster and will probably keep it there until the end of the month. Go get some new scryp!

Now where am I going to store all the scryp values for your old systems?

Edit: Values added.

Anyone have any idea on how much scrypt this would be worth? https://exploitzeroday.com/system/orK86k/
Installation will be 12,900 and I want to know if it is worth it

I would say, based on my own systems I made with a slightly higher installation cost and those with much lower costs, that it will be worth 500 scrypt awarded to each who complete it. 400 for the system, 50 for beating the creator’s time, and 50 for beating the average number of pings.

My highest installation cost was roughly 16,400.

Probably not. While it’ll be worth 500, there are many systems with much lower costs and worth 500. Given that you get 10% of the cracked value, that’s 12,900/50 = a lot of effort to make it back.

Changed my home cluster. Here’s the new cluster; one that has been around for a while, now offering rewards for those who want to go back and do them again:

https://exploitzeroday.com/cluster/PzLqV4/

omega12 has updated their home cluster. You can find it here: https://exploitzeroday.com/cluster/gNXyak/

You can see the cost of the system in source code by searching for “data-original-cost=”
It’s probably a bug but might be useful.

I’m pretty sure the cost is just §100 per component.

Looks about right.
If each component costs §100 and you can have a max of 1111 components on the grid and 11 ports on each side, the maximum cost of a system is §16500. Clusters can have maximum of 66 systems so the most expensive home cluster would be §16500*36=§594000. So once you get around §600,000, you are set for life.

In theory you would need to complete 10 FULL clusters of maximum size to achive those money. And the owners have to do so aswell etc. But if there are at least 10 devoted players you can actually break the sistem (p1 makes a sistem worth 1k, and p2,p3,…p12 break it, getting 100+100+…+100=1100 scryp, leaving the servers with a +100 scryp. Having the possibility to create an infinite amount of clusters to permanently change in your home can result to this.)

There is also the 26500 seed money from the jobs. Since you can rotate systems without cost, you can potentially gain an infinite amount of scrypt.

I’m not sure about that. In theory, yes, that is possible. However, I’m sure Samara will catch on to what is going on and shut the whole thing down.

That is, if the clusters, after switching back to them, will award more scryp as though they were previously unawarded. If the rewards do refresh, I could see this eventually becoming a large quantity of scryp, but not infinite. It will be caught way before that happens, unless you have some devoted hackers attempting to do this 24/7 and switching every few hours or so (with some communication between the group).