Reseting a System to prevent deadlock

Some systems, like in @CuCN’s cluster, have possible inputs that can make it impossible for the player to advance as it results in a state that any input does not change the system. Adding a simple button to reset the system to the original state would allow for the player to attempt the system again without having to refresh the page.

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Yeah taught well about that. Especially whem you find a sistem full of, well… data like this:

https://exploitzeroday.com/system/5rn8yg/
(This will load for like 20-30 secs)

But usually it ain’t a problem. The thing is the designers made the levels like that with a purpose. To prevent mindless clicking and only allow one-chance stuff, like in real life.